Once one obtains the SP Spell Boost II, it becomes easier to gain SPP, as it casts Aura and Protect on everyone, including support personnel, which augments their somewhat meager damage output as well as preventing knockdown. The next step is to find an area that has an infinite enemy spawn rate, such as the sewer areas in " Operation MA Demolition", or the West Stairs in " Operation Breakthrough" from the second playthrough onwards. One way to amass SPP is to select only one person to be in the party, perhaps Rem because she can easily regenerate lost ability gauge and MP, preferably with the Avoid magic equipped to minimize damage taken. In the HD version, due to the removal of multiplayer, support personnel will store any SPP they obtain during the mission. In the original PSP version, the SPP collected by Support personnel is not stored, and is only used to extend the guest's duration. They are AI-controlled and behave slightly less actively than the AI-controlled party. If a support personnel dies, they will lose all the SPP they had accumulated-this can cause the player to earn zero SPP if the support personnel dies right before the mission ends. Leaving or dismissed support personnel store their SPP earned (HD version only) they can appear again with the same codename in the same mission. They can be dismissed within a mission by having backup on "Refuse" within the preferences menu, which would stop other support personnel from entering until backup is accepted again by the player. ![]() At certain SPP thresholds, their time will be extended (this does not apply to the three unique characters). ![]() They will persist for a time, fighting alongside the player and accumulating SPP. Support personnel will randomly enter the player's party, replacing any non-leader party member. At the start of a mission, the player is given an option to accept support.
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